Join us as we look at the next 6 fancy looking games revealed at the Eurogamer Expo:

Far Cry 3

Far Cry 3 is much more light-hearted compared to its siblings and their dark and moody cousins the Crysis brothers. The game has many more bombastic missions, including hunting a Bengal Tiger with explosive arrows and quad bike racing. The combat is satisfying and guns feel accurate but not overpowered. Healing yourself is a gruesome joy, with the character popping thumbs back into place, injecting himself with adrenaline and bandaging wounds depending on the severity. To top it all off, the game looks absolutely beautiful. I stood at the top of a radio tower for a good minute just to admire the views.



Gears of War: Judgment

Epic Games were showing off Judgement’s new class-based adversarial mode, OverRun. OverRun pits Locust and COGs against each other in 5 man teams. COGs can choose to be medics, scouts (snipers), soldiers or engineers (deploy turrets). It’s the Locust classes though that truly excite. Players can become Corpsers and burrow underground; Kantus priests who can chain heal allies, Serapedes that can spit poison, Tickers, Wretches, Bloodmounts and the usual Locust soldiers. It feels very similar to previous Gears of War games, but the new mode adds a needed layer of tactical depth.



Black Ops 2

I didn’t get a chance to play Black Ops, but it wasn’t hard to miss. The game took up about a quarter of the over-18 section. Treyarch was showing off it’s team-deathmatch multiplayer mode. Visually, the game is the most attractive Call of Duty to date, with incredible detail given to lighting, guns and even the background environment. There are plenty of new  streak rewards to play with, including VTOL warships, the ‘Guardian’ (a deployable stun grenade that damages the player over time), stealth choppers, attack drones and a grenade launcher called the War Machine. Old favourites also re-appear, such as attack dogs, sentry turrets and remote control cars. Players no longer gain these perks through ‘kill-streaks’ but through ‘score-streaks’, to promote team-play.



Halo 4

The Halo 4 team was showing off its infection multiplayer mode. Exactly the same as the mod-made version of Halo 3, Infection pits one player as a zombie who must try to turn all the other players before the round is over. Halo 4 has added this mode to matchmaking, and has changed the ‘zombie’ to the Flood, with infected players changing to flood infected Spartans. It looked great but felt very familiar. While this isn’t a bad thing, it would have been nice to see more from 343 Industries. 



Dust 514

Dust 514 is a multiplayer shooter designed to work with the Massively Multiplayer Online Game EVE Online. EVE players declare contracts that the Dust 514 players must carry out. In addition, EVE players are said to be able to influence the battles at any time by firing orbital strikes into the environment. Dust 514 was fairly underwhelming, with unsatisfying shooting mechanics and drab, uninspiring environments. The demo didn’t show the communication between EVE Online and Dust 514 players, which made it all feel like an incomplete add on. This won’t be challenging Battlefield or Call of Duty anytime soon unless CCP Games have a huge card up their sleeve relating to communication between the two games.



Tokyo Jungle

Finally, the unexpected highlight award goes to Tokyo Jungle. The city of Tokyo has become a wasteland with no sign of human life. Vegetation grows over the once pristine skyscrapers and animals now rule the streets. Tokyo Jungle is an animal beat-em-up game in which you choose an animal (starting with Pomeranians, cats and Beagles) and work your way up the food chain. The types of animal you can play with are ridiculous but brilliant with pigs, deer, dinosaurs, giraffes and even a baby chick all being playable. Players survive over the years by attacking prey and running from predators, slowly levelling up and becoming stronger. By the end of my play-through I was killing deer and wolves as a small Ragdoll cat. The game is quirky, hilarious and a joy to play.



About The Author

I am a student at the University of Creative Arts, studying Computer Game Design. I (obviously) enjoy video games and video game design, but I also love photography, 3D modelling and writing. I am passionate about the independent game development scene and what it offers to not just gamers but the artistic world.

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